Patch History & Site Changelog
Two timelines: what Epic changed in the game each patch, and what we build and re-verify here on Sprite Checklist. We keep released and datamined entries strictly separate — unreleased Sprites never inflate the 154-entry total.
Latest additions — v42.00
The newest released Sprite families, added in the most recent patch. We publish the verified entity page the same week the patch lands.
- Jonesy Sprite — Rare · added 2026-08-20
- Bush Sprite — Rare · added 2026-08-20
- Adventure Sprite — Rare · added 2026-08-20
- 8-Bit Sprite — Rare · added 2026-08-20
- Sonic Sprite — Epic · added 2026-08-20
- Tails Sprite — Epic · added 2026-08-20
- Shadow Sprite — Epic · added 2026-08-20
- Killswitch Sprite — Epic · added 2026-08-20
- Jackrabbit Sprite — Legendary · added 2026-08-20
- Klombo Sprite — Mythic · added 2026-08-20
- Crown Sprite — Mythic · added 2026-08-20
- Storm Scout Sprite — Rare · added 2026-08-20
Site changelog — what we've been building
An honest log of the work behind this checklist. We update the roster the same week a patch lands and keep improving the tools and writing.
Corrected the Sep 3 drop against Vice's full breakdown — 25 Sprites, four new types, plus the Sep 4 leveling change
Vice published a complete v42.10 breakdown, so we corrected our earlier Sep 3 note (which we'd based on a partial report). The '25 new Sprites' figure is real — it counts variants: four brand-new base types (X-Ray, Mega Man, Overshield, Onigiri), their Cheat Master/Gold variants, and 15 new Loot Hacker variants. We fixed the abilities (X-Ray marks nearby enemies rather than 'reveals through walls'; Onigiri triggers Overdrive from consumables), added the two new types we'd missed (Mega Man, Overshield), and dropped the unconfirmed 'Knight' that a first-look report had listed. We also logged the Sep 4 leveling overhaul (duplicates now feed XP to the copy you own). Full checklist cards for the new types still wait on fortnite.gg publishing verified rarities/variants/art — it hasn't catalogued them yet, and we won't fabricate stats to look first.
Caught the tracker up: Storm Scout LIVE (Aug 29) + the Sep 3 v42.10 drop
Two Sprite Days had landed since our last verified pass, so we reconciled the whole hub against Vice's reporting. Aug 29: Storm Scout went live (base, Cheat Master & Gold) — we flipped it and all its variants to released in the checklist, completing the original 12-Sprite roster. Sep 3 (v42.10): the first Design-a-Sprite winners X-Ray and Onigiri dropped alongside other new Sprites (see the Sep 8 correction above for the full, verified breakdown). Epic replaced Enorull's 'Bullet' with Onigiri, so Bullet is off.
Flipped the Aug 27 New Sprite Day to LIVE once the reset confirmed it
The New Sprite Day landed on schedule at 6 AM PT. Once Vice's post-update roundup confirmed what actually went in today, we flipped every 'announced/arriving' line to live across the /season-4 hub, homepage banner and this timeline: the four missing Cheat Master variants — Klombo (ultra-rare), Shadow, Jackrabbit and Killswitch — are now obtainable from in-match Cheat Codes, and existing Cheat Masters joined that in-match pool too. We deliberately held the flip through several patrol rounds after 6 AM PT until a post-reset source confirmed it rather than assuming the timer — Epic timing has slipped before. Caveats intact: Cheat Code rewards aren't guaranteed, no drop-rate numbers are published, and Storm Scout is still NOT in this drop.
Verified & published the Aug 27 New Sprite Day ahead of the reset
Caught Epic's Sprite schedule (via Vice) confirming the first Season 4 New Sprite Day for Thursday, Aug 27 at 6 AM PT / 9 AM ET: four Cheat Master variants — Klombo (expected ultra-rare), Shadow, Jackrabbit and Killswitch — join the map's regular loot pool. Published across the /season-4 hub, homepage banner and this timeline the morning before, with the honest caveats intact: Epic hasn't stated exact spawn spots or rarities, no drop-rate numbers exist, and Storm Scout is NOT in this drop. We'll re-verify in fortnite.gg's live data at the reset and flip the four variants to released then.
Sprite Garden opened — access details verified and published
The Sprite Garden went live the morning of Aug 21, one day behind Epic's launch-notes promise — we'd flagged the slip early in the morning, then confirmed the opening against two sources (GameRant's hands-on guide and Epic's own island listing). Published across the hub, the Season 4 guide and the homepage banner: Discovery-menu access, island code 4220-9404-7987 (verify 'created by epicgames' — fakes exist), non-combat space for up to 4 players with individual gardens, Sprites from Season 3 onward on display pedestals, up to four buildable Sprite Homes, no trading or PvP.
Override launch morning: hub flipped live, official abilities in
Tracked the launch overnight on the /season-4 live hub: full 12-Sprite roster with Epic's official v42.00 ability wording (plus the Klombo consumables-only and Crown wins-only leveling quirks), the new Cheat Master variant line, corrected Golden Hours windows (Aug 22, 2–4 PM & 9–11 PM ET), Lobby Hacks that can award Sprite Variants, island Cheat Codes, Match Override consoles, and the Sprite Garden's Aug 21 opening. The hub status bar now reads LIVE. Rarities and drop rates are being verified in-game — the tracker dataset gains the Season 4 generation as soon as they're solid, never guessed.
All 8 Override launch Sprites covered + speed-collecting lessons
Tracked the Override reveals across the day and kept the Season 4 guide current: Epic's official 8-Sprite launch roster (Sonic, Tails, Jazz Jackrabbit, Klombo, Bushranger, Killswitch, Victory Crown, The Adventurer) with only trailer-shown abilities listed, the new Sidekick companion category (Spyro; Tails appears in both categories), the FNBRIntel variant-continuity leak (all 7 lines return + new types, clearly labelled as leak), the blocky-backpack redesign, and the corrected downtime window (2–6 AM ET). Also shipped a strategy article distilling eight field-tested lessons from the 82-Sprite world-record run and enriched the extraction, leveling, sourcing and Dust guides with the same verified mechanics. The site countdown flips to the Override launch automatically.
Sprite Spree Week guide + Unstable event coverage
Verified Sprite Spree Week (Aug 14–20) across Game Rant, Beebom and The Click and shipped a dedicated guide: four free quests that award Peeky Peely, John Wick, Zero Point and Gem Zero Point — the first time the two summon-only Mythics have been earnable without Dust — plus the daily Power Hour schedule, Lucky Locators and the 2x/4x Sprite XP stack. Updated the last-chance checklist and this-week page around the new quests, and covered the Unstable story moment same-day: Geno hijacked the Stabilizer and the Zero Point is now the 'Glitch Zone' game cartridge. Added the officially confirmed Override collabs (Sonic, Persona 5's Joker, Tetris) to the Season 4 guide — clearly separated from what's still leak-only.
Mythic Sprite Hours guide + Dust-reset correction
Verified Epic's August 15 'Unstable' story moment and Mythic Sprite Hours announcement against the official post and shipped a dedicated guide (event timeline, both boost windows, why base Grim and Zero Point matter). Also corrected our season-end advice site-wide: Epic has confirmed "your Gizmos and Sprite Dust will reset when the season ends", so every page that said to bank Dust for Season 4 now says to spend it before Aug 19. Updated the Mythic roster page to count Ironmouse among the eight released Mythics.
Ironmouse flipped to released, last-chance checklist & Design-a-Sprite winners
Cross-checked the Ironmouse Sprite against Vice, GameSpot and Beebom reporting: it fully released August 4 at 9 PM ET (Relic Chests, 2.14%, 6,750-Dust summon), so we flipped its status to released — the collection totals updated automatically since they're derived from the data. Shipped two new articles for the season's final week: a Season 3 last-chance checklist (what to finish before Aug 19, in priority order) and a Design-a-Sprite winners page covering all five community Sprites coming mid-Season 4. Also refreshed the New-Sprites-This-Week page for the quiet pre-flip window.
Sprite Garden & Season 4 guide — before the season flips
Epic confirmed Sprites continue into Chapter 7 Season 4 'Override' (Aug 20), so we shipped a verified explainer of the new Sprite Garden, what happens to your Runners collection (it becomes Mastery Pod Back Bling styles and Guardian Outfit pilots), the promised new generation of powers and variants, and the five Design-a-Sprite winners. Cross-checked against Epic's own post plus Vice and Insider Gaming, and extended the release-schedule timeline to Aug 20. Getting the verified page up while the feature is still fresh is how the query gets won and cited.
Gem Sprites verified & added the day after launch
Gem variants went live on August 6 (New Sprite Day), so we re-verified and added all nine Gem Sprites — Water, Earth, Aura, Duck, Demon, Punk, Zero Point, Grim and the early Gem Llama — with their confirmed effect (fall damage −30%, stacking with the base ability) and per-Sprite acquisition. Rewrote the Gem Sprites guide from "what we know" into a verified how-to, and refreshed the brand logo to a real in-game Sprite. Being first with a verified page is how a fresh variant query gets won and cited.
Timeliness engine + faster first paint
Every Sprite now records the patch it was added in, so brand-new arrivals (Peeky Peely and Lootin' Llama in v41.30) are flagged across the site and linked straight from here the same week they land — being first with a verified page is how a new Sprite query gets won and cited. Also preloaded the hero art and prioritised each page's main image for a faster LCP, and added HowTo structured data to every "how to get" guide.
Original analysis on every Sprite page
Added a hand-written "when to use it, synergy and collection value" breakdown to all 37 Sprite and How-to-get pages, so each page is analysis, not just a stat block. Reworded our sourcing to describe our own per-patch in-game verification pass.
Full roster re-checked for v41.30
Re-verified the whole roster from the live in-game collection and cross-checked against fortnite.gg: 37 released families, 154 released variants. Variant effects held to reputable-source figures (Gummy +10%, Galaxy +20%) rather than the inflated numbers some fan sites publish.
On-card quick-collect + brand logo
Added a one-tap collect button to each card in the checklist, a proper site logo and favicon, and a Support page. Fixed the dull empty-state grid so unowned Sprites now show in full colour and brighten when you own them.
30 articles + 25 How-to-get guides
Published the long-form article library — tier lists, rarest-Sprite breakdowns, per-variant guides, drop-rate and mechanics explainers — plus a unique, data-driven 'How to get' walkthrough for every Sprite.
Drop calculator, trade card & compare
Shipped the interactive drop-chance calculator, the shareable trade card, and the friend-to-friend collection compare — all client-side, no account needed.
Legal pages & foundations
Added About, Contact, Privacy and Terms pages, tightened per-page SEO metadata, and rebuilt the whole site on a verified, sourced dataset.
Game patch history — Chapter 7 Season 4 — Override
Every Sprite update in the season, newest first.
Epic reworked how Sprites level up (confirmed by Vice): 'When you extract a Sprite you already have a copy of, it will give Sprite XP to the one in your collection.' Extract a duplicate at any level and the XP feeds your existing copy — no more repeatedly grinding the same Sprite into matches. Reaching mastery still requires bringing a Level 5 Sprite into a match and extracting it. Exceptions: the Crown Sprite is excluded (mastered only by winning a match with it equipped), and Klombo is likely excluded too (its consumables-only leveling is unchanged).
The September 3 update (v42.10) added 25 Sprites at the 6 AM PT reset (per Vice's full breakdown), of which four are brand-new base types: X-Ray Sprite (Design-a-Sprite winner by Avila215 — periodically marks nearby enemies, detection radius growing each Level), Mega Man Sprite (reduces friction while sliding or swimming, so you slide farther each Level), Overshield Sprite (grants Overshield, more per Level), and Onigiri Sprite (Design-a-Sprite winner by Enorull — activates Overdrive after you eat or drink a consumable, lasting longer each Level). The other 21 entries are variants: Cheat Master and Gold versions of X-Ray, Overshield and Onigiri (Mega Man has none), plus 15 new Loot Hacker variants. Roster note: Epic replaced Enorull's winning 'Bullet' design with Onigiri, so Bullet is not coming; Dumpster Dive, Honey and Pond are still to come. No drop rates published; those fields stay null.
Storm Scout Sprite went live Saturday, August 29 at 11 AM PT, debuting during the weekend Sonic Power Hour (confirmed by Vice) — all three variants (base, Cheat Master, Gold) released together, completing the original 12-Sprite Override launch roster. Ability: it applies Overdrive after you take storm damage (increasing the Overdrive duration each Level) and reveals future Storm Circles at max Level. Obtain it by looting matches and using Cheat Code consoles, best hunted in high/mountainous areas. The Aug 29 Power Hour also boosted Sonic, Tails and Shadow spawns and Sonic Power Sneakers.
The first Season 4 New Sprite Day went live with the August 27 6 AM PT reset (confirmed by Vice's post-update roundup of what was added today). The four Cheat Master variants that were still missing — Cheat Master Klombo (the ultra-rare headliner), Shadow, Jackrabbit and Killswitch — are now obtainable by completing Cheat Codes found in matches, and the update also opened existing Cheat Masters to the in-match Cheat Code pool (outlets list Bush, Jonesy, 8-Bit, Adventure, Sonic and Tails). Cheat Code rewards aren't guaranteed and Epic still hasn't published spawn rates — those fields stay null in our dataset until real numbers exist.
Chapter 7 Season 4 'Override' went live at 6 AM ET on August 20. Epic's v42.00 notes confirm all 12 new Sprites with official ability wording — Sonic, Tails, Shadow, Jackrabbit, Klombo, 8-Bit, Crown, Adventure, Bush, Jonesy, Killswitch, Storm Scout — 36 entries counting the Gold (Golden Hours Aug 22, 2–4 PM & 9–11 PM ET) and brand-new Cheat Master variants. New systems: Loot Hacks (spend Dust to influence chest loot), island Cheat Codes that pop out Sprites, Match Override consoles, and the Sprite Garden opening Aug 21 (Season 3 Sprites immortalized there). Plus collab Sidekicks (Spyro trailer-shown; Tails, Rush, Pac-Man, Morgana datamined — Sidekicks are Epic's existing cosmetic companion line from Nov 2025, not extractable collectibles), and a blocky backpack-style Sprite redesign. Green Hill Zone and five more POIs join the map, Geno is the season boss alongside Dr. Eggman, and five Design-a-Sprite winners arrive mid-season.
The 'Unstable' story moment ran at 2 PM ET: the hacker Geno hijacked the Zero Point Stabilizer and the Zero Point was replaced by a giant game cartridge — the 'Glitch Zone' — displaying Sonic, Dr. Eggman, Pac-Man, Mega Man and Tetris as a Season 4 tease (on the map until season's end). Two Mythic Sprite Hours windows accompany it (2–4 PM and 9–11 PM ET): Mythic Sprites appear more often with an extra boost for base Grim and Zero Point, everyone starts with Seven Sliders and a Self-Revive Device, loot quality is boosted island-wide, and extracting a Sprite fully heals you and grants Slap.
The season's farewell event (Aug 14–20): four free quests with guaranteed Sprite rewards — reach the top 10 for Peeky Peely, 30 eliminations for John Wick, 20 extractions for Zero Point, 30 for Gem Zero Point — putting the two summon-only Mythics behind quests for the first time. Plus 2x Sprite XP (4x with a campfire), free Sprite re-summons, a daily Lucky Locator (marks a chest guaranteed to hold a Sprite you don't own), and an all-day Power Hour each day: Galaxy Aug 16, Holo Aug 17, Cube Aug 18, Gem Aug 19.
Gem variants went live. Eight Gem Sprites unlocked at the weekly reset — Gem Water, Earth and Aura (free world spawns), Gem Duck (Mogul Vault), and Gem Demon, Punk, Zero Point and Grim (rare chest drops) — joining the Gem Llama that arrived early with v41.30. Every Gem reduces fall damage by 30% and stacks with the base Sprite's ability.
The Ironmouse Sprite fully released at 9 PM ET — timed to the VTuber's debut anniversary — after its early v41.30 appearance was pulled. It's a Base-only Mythic from Relic Chests (2.14%) or a 6,750-Dust summon, with boosted drop rates during a short Ironmouse Hours window.
The final major update of the season added ~20 Sprites — headlined by Peeky Peely, Lootin' Llama and the ultra-rare Quack Zero Point (the rarest companion, free before the season ends). The Ironmouse Sprite also appeared briefly (pulled for launching early, then released Aug 4) alongside the Spider-Man 'Brand New Day' collab.
The DC 'Hot Bat Summer' event made Batman, Seven, Vini Jr., Pollo and the Air Sprite obtainable.
Chapter 7 Season 3 'Runners' introduced Sprites as extractable companions. You keep a Sprite permanently by extracting it at an Extraction Site or with a Portable Extractor.
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